AI Insights · Timothy · January 2022
Top 5 Voxel Games on iOS in Spain Q4 2021
The performance of the top 5 voxel games on iOS in Spain during Q4 2021 showcased a variety of trends in downloads, revenue, and active users. Data provided by Sensor Tower highlights the metrics for each game.
During the fourth quarter of 2021, the top 5 voxel games on iOS in Spain displayed diverse performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for these popular games.
Crossy Road experienced fluctuations in weekly downloads, beginning with 903 in late September and peaking at 2.7K in mid-October. The game's weekly downloads saw another rise towards the end of December, reaching approximately 2.3K. Revenue for the game was relatively stable, averaging around $40 per week, with a minor dip to $25 in the last week of December. Active users fluctuated, starting at 7.4K and ending the quarter with a high of 9.8K.
MultiCraft — Build and Mine! showed a varied trend in weekly downloads, starting strong at 1.2K and peaking at 2.2K in early October. The game saw a dip mid-quarter but recovered to 1.3K by the end of December. Active users followed a similar pattern, starting at 8.6K, peaking at 10.5K in mid-October, and stabilizing to around 7K by the end of the quarter.
Block Craft 3D: Building Games had a steady performance in weekly downloads, averaging around 1K, with a notable peak of 1.5K in the last week of December. Revenue was more volatile, ranging from $58 to $303, with a high point in late October. Active users showed a slight decline, starting at 16.2K and ending the quarter at approximately 14K.
Rodeo Stampede: Sky Zoo Safari maintained a consistent download rate, starting with 278 weekly downloads and peaking at 660 in early December. The game's revenue saw significant fluctuations, with a notable peak of $170 in the final week of December. Active users decreased slightly from 7.3K to 6.3K over the quarter.
Pokémon Quest had a steady stream of weekly downloads, starting at 361 and peaking at 539 in early December. Revenue for the game varied, with a high of $118 in mid-October and a low of $16 in early October. Active users demonstrated a slight upward trend, starting at 724 and ending the quarter at 826.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.